Friday, October 16, 2020

Determining (and Reframing) Problems

Problem #1

More Excel Please

In terms of our lab use, students are comfortable with word processing and presentation software (specifically Word and Powerpoint) because they are used so frequently.  The application that teachers have indicated they would like to use more in their class projects are spreadsheets.

Spreading the Word on Spreadsheets

Spreadsheets are wonderful tools that have a wide range of applications, but they require a clear understanding of their basic functions.  Students also require some practice 'programming' cells to process and present information to suit their needs.



As a tool, spreadsheets are also useful in most subject areas and applications can be found for tasks in many projects.  Students can graph the casualties of war, calculate the spread of a virus, or plan a food budget.  That hits Socials, Science, and Foods in a few short seconds and the possibilities are endless.

In order to promote their use, I should plan short little lessons at each grade level and subject area to show how formulas and cells function.  The examples could tie in with the class projects and reinforce student learning, and students will grow to appreciate the useful nature of spreadsheets.  As students practice with the concepts of organizing, processing, and presenting data, they are also picking up some very useful computational thinking concepts, an ADST bonus!  :)

Problem #2

We Can See but Can't Touch

Another identified area for improvement is the availability and access for our resource kits in programming and technology.  I have some items on display, but not in a 'turn key' way.  Students must ask to have these items brought down from high shelves or from a storage room, but asking may be a hurdle and this can limit engagement.

Power(ed Devices) to the People

I want to provide easy access to these resources so students will sit down to play/work with more abandon.

To this end, I will...

Develop and share accessible technology resource kits that promote computational thinking and encourage play in our library.







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